Saturday, February 4, 2012

Hottest mobile application 2011













Software applications already hot, hotter than with this trend of mobile, according to predictions of experts, many mobile applications will boom in 2011.


In the 100 best technology products in 2010 by PC World have voted recently to 13 mobile applications is excellent in the top 100. This suggests that the development trend of mobile application software's developers meet the increasingly diverse needs of users - those who love the convenience and flexibility of "time of ".

In fact, at present, most of the developer platform operating system (OS) for mobile devices, the manufacturer of mobile devices, the mobile service providers have been creating up the mobile application store giant. Typically, the mobile application store like Apple's App Store (www.apple.com), mobile application store Ovi Store by Nokia, Google's Android Market, Blackberry App World, and more recently Huawei's application store Technology - for mobile operators worldwide with more than 80,000 mobile applications / music, movies, e-book for Android, Symbian and Windows Mobile ... Similarly, in Vietnam, you use the word "mobile application store" on the search engine Google will have about 85 thousand results are returned, including warehouse mStore (mstore.vn) or ViettelStore of Viettel, mspace ( mspace.vn) of Mobifone, FPTStore (fptstore.net) ... and many "stock" other unofficial.

These types of applications as any trends? You can "see"? According to Nielsen, the game (game) the most common, followed by applications related to entertainment (Pandora), positioning applications (GoogleMaps) and Facebook. Applications increasingly make smarter devices increasingly more capabilities, wireless connectivity faster - more people use wireless devices more. According to Telecom Asia, the mobile application as will "hot" in 2011:

Automatic car



The car maker is ready to navigate to the Web 2.0 era of broadband (Broadband Web 2.0), from GPS navigation devices and telematics (telematics) to the interactive entertainment system on the vehicle. The number of smart phones and more, the 4G network forward as factors contributing to the introduction of new applications in the future.

In addition to handsfree mode, the smart phone (smartphone) has the ability to interact with the car. Mobile solutions in the car (Mobile in Vehicle) of the carrier SK Telecom (Korea) was published earlier this year showed the ability to "turn" into the smartphone remote control cars, such as unlocking car, open the gas, start the machine as well as gasoline and test the device even when the car alarm is stolen (comes with tracking tool GoogleMaps).

In addition, car manufacturers are designing more for the entertainment system with the smartphone on it. For example, the upcoming Ford Motor will launch MyFord touch system is designed not only integrate the smartphone in the car but also the environment for client / server, and client is car devices such as smartphones, tablets ( tablet), iPod ... the server.

Besides, the use of social networking applications is increasing, so the demand for owning the device supports voice commands will generate the. The product development needs to realize that calling, texting and "up" social network of people driving on the increase and with the rise of the smartphone, it seems that this trend can not otherwise be . That's why General Motors OnStar plans to introduce an integrated system to link between car and transferred Facebook messages into voice and vice versa.

Of course, what the above mentioned are just the beginning, but according to market research firm ABI Research forecasts the number of people using applications on automated devices worldwide will increase from less than 1, 4 million this year to more than 28 million in 2015 contrition.

Mobile VoIP + video



VoIP is one of the concerns of providers of telecommunications services and of course, the vendor is not very "salty" with this service. But Skype - a pioneering brand in the promotion of cooperation with the networks, have proved that if the partner network allows VoIP calls through their networks would benefit greatly.

To date, Verizon Wireless and KDDI have announced a cooperation agreement with Skype, while other firms such as SK Telecom also plans to build mobile data surrounding the use of VoIP. Besides Skype, iPhone has had nearly 12 separate VoIP applications, including Vonage and iCall. Some VoIP services like Fring, Nimbuzz and Vopium - make use of IM services to increase capacity, connect several users of MSN Messenger, GoogleTalk, Twitter, Yahoo, AIM and ICQ.

According to Juniper Research, in many ways, mobile VoIP is estimated this year about 15 billion minutes of calls on mobile networks, and this number will increase to 470 billion in 2015. However, mobile VoIP is also dependent on a number of issues such as adjustment policies, the "favor" of the network, but analysts agree that the mobile service providers will be more cost effective.

The next step of mobile VoIP is that the device (video call). Skype video feature on the mobile version (currently only supports the new Nokia N900), not only that, Skype also plans to extend the functionality of video on PCs and TVs. Not only Skype, Apple also looks to mobile video call feature FaceTime on iPhone 4 (even for those who support the iPhone 4 and connect via Wi-Fi). Meanwhile, Fring and Tango also offers video call applications for the iPhone. Meanwhile, Yahoo also said it is preparing a new application - Messenger support video call from mobile to mobile or PC, free for iPhone, connect via Wi-Fi and 3G networks. Mobile Social Networking

According to TNS, today, mobile social networking more popular e-mail, mobile users spent more than 3.1 hours / week on social networks compared to 2.2 hours / week for e-mail. Another factor that increases social networks in the mobile market is growing smartphone equipped with 3G costs going down. With 3G, the Indian market alone, the number of mobile social network users can be up to 72 million in 2014.

In fact, the game through social networks (social gaming) is increasingly popular, accounting for a large playground on the market. In Japan last month, DeNA - the company's largest social gaming in Japan - purchased Ngmoco (Next Generation Mobile Company) for more than $ 400 million to become the largest mobile social gaming world, surpassing Zynga competitor.

Analysts speculate that social war gaming help promote strong growth for this market, but to differentiate the players should be classified according to the habits of each region and personal taste. For example, the East prefer virtual characters (avatars) than the West. The catch is these factors contributed significantly to "localized" for the gaming market.

Augmented reality



Augmented reality (AR - roughly translated as enhanced reality "or the spatial information, see the ID: A1001_79) is a technology-based application acceleration sensor (accelerometer sensor technology) and the smartphone camera ( as well as the development speed of the processor) to display information, image with user interest in various forms ranging from mobile gaming to the guidelines for visiting the museum ...

According to some social network, has more than 200 applications to run independently AR on Mobile at iTunes App Store and more than 50 applications for the Android market. Market research firms predict that AR will affect most industries, especially retail, leisure, tourism and advertising, and predicts that mobile AR applications will create business collected about $ 2.2 billion in 2015.

Most prominent is the game and advertising market. Qualcomm and Mattel Toys has performed on the mobile version of AR Rock'em Sock'em Robots toys by Mattel with processor Qualcomm Snapdragon and AR SDK. Qualcomm also announced research centers and development of AR game at the Georgia Institute of Technology to develop new ideas and applications prototype using AR technology by Qualcomm. Meanwhile, the AR also started with a larger role in ad positioning. AR really make a new wave of sales promotion campaigns, such campaigns virtual dressing room (virtual changing room) for the Adidas store in some Southeast Asian markets earlier this year. Use logo recognition technology from mobile marketing specialist i-POP, shoppers can see through the Adidas product "mirror number" (eg webcam mounted on the screen) and image shirts shirt should be visible on the screen for your reference.

Also prominent on the applications, AR is also applied in many different areas, for example, to find information about that logo, you just put the camera phone closer logo, instantly display applications information and even video of that logo. However, the case does not preclude use of AR in the exploitation of private information. Years ago, the company TAT (Sweden) has caused a stir with netizens AR application called Recognizr, proposed face recognition in public places and in combination with the image on Facebook or other social networks to create table information for that individual AR. TAT for that application will show users self-register, but critics fear the potential problems related to privacy, particularly when combined with geographic information technology.

Adult entertainment





Surely you have heard somewhere about this subject-adult content. Content on mobile entertainment applications are very attractive for ... "Adult", although they are forbidden. But things are starting to change and even these applications will grow strong through direct subscription model D2C (direct to consumer) and pay on a per-download (pay-per-download).

Now, even this form of entertainment content is also very easy to reach on the free sites, and revenue related to adult entertainment services this keeps up "spiraling", is expected to increase from 1.7 billion in 2009 to 2.8 billion in 2015, thanks to the video chat service and subscription type services.

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